// /NPC lisao.c

#include <ansi.h>

inherit NPC;

void create()
{
    set_name("李嫂", ({ "li sao", "li", "sao" }));
    set("long",
        "她是 [灵鹫宫] 的厨师.\n");
    set("gender", "女性");
    set("age", 30);
    set("shen_type",1);
    set("attitude", "peaceful");

    set("str", 25);
    set("int", 25);
    set("con", 30);
    set("dex", 30);

    set("qi", 800);
    set("max_qi", 800);
    set("jing", 500);
    set("max_jing", 500);
    set("neili", 1000);
    set("max_neili", 1000);
    set("jiali", 20);

    set("combat_exp", 100000);
    set("score", 4000);
    set_skill("force", 100);
    set_skill("unarmed", 100);
    set_skill("dodge", 100);
    set_skill("parry", 100);
    set_skill("hand",100);
    set_skill("strike", 100);

    set_skill("zhemei-shou",90);
    set_skill("liuyang-zhang",90);
       set_skill("yueying-wubu",90);
    set_skill("lingjiu-xinfa", 90);

    map_skill("force", "lingjiu-xinfa");
    map_skill("strike","liuyang-zhang");
    map_skill("dodge", "yueying-wubu");
    map_skill("unarmed", "liuyang-zhang");
    map_skill("hand", "zhemei-shou");
    map_skill("parry", "liuyang-zhang");

        prepare_skill("hand", "zhemei-shou");
    prepare_skill("strike","liuyang-zhang");

    create_family("灵鹫宫",3,"弟子");
    setup();
    carry_object("/d/lingjiu/obj/qingyi")->wear();
            carry_object("/d/lingjiu/obj/doupeng")->wear();
    add_money("silver",10);
}
